Storytelling for recreating our selves - Zenetic computer

نویسنده

  • Naoko Tosa
چکیده

We present an interactive storytelling system that aims to help us “recreate” our conscious selves by calling on traditional Japanese concepts and media. “Recreating our selves” means the process of reconciling our conscious ‘daily self’ and our ‘hidden self’. This requires deep stimulations which are difficult to achieve through conventional logic based interactions. Users create, enter and dynamically interact with a virtual world expressed as 3D “Sansui” ink painting, encountering fragments of stories and ambiguous provocations. The user physically interacts with the system through various media including a Sumie (ink painting), a rake in a Zen rock garden, touching screen images, drawing or clapping hands. The interaction system includes a dynamical chaos engine which is used to couple activity of the user to the generation of high dimensional context and evolution of the storytelling.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Intuitive Storytelling Interaction: ZENetic Computer

We tried to develop an interactive system that could help us recreate our conscious selves by calling on Buddhist principles, Asian philosophy, and traditional Japanese culture through the inspirational media of ink painting, kimono and haiku. “Recreating our selves” means the process of making the consciousness of our ‘daily self’ meet that of our ‘hidden self’ through rediscovering creative r...

متن کامل

From personal to cultural computing : how to assess a cultural experience

Based on a short overview over the different paradigms for human computer interaction we introduce and discuss the most recent paradigm of cultural computing. Cultural computing addresses underlying and almost unconscious cultural determinants that have since ancient times a strong influence on our way of thinking, feeling and worldview in general. Different cultures worldwide will have differe...

متن کامل

Usability in the Future - explicit and implicit effects in cultural computing

I present an extension of Kansei mediated communication in the field of cultural computing. I propose to do so by implementing Cultural Computing concept and enriching it with Kansei Mediated Interaction. I present some inspiration for my approach in terms of culture and then discuss them. I relate my work to the Eastern and to the Western world, i.e. I use cultural examples from Japan and Engl...

متن کامل

Ambient Culture: A Possible Future for Entertainment Computing

We provide an overview over cultural differences between East and West, as starting point for the development of entertainment technology towards cultural transformation. We argue for the importance of future entertainment technology to contribute to cultural transformation processes in the large. We introduce and discuss the ZENetic Computer for the East and the ALICE project for the West. Our...

متن کامل

Developing a Model of Teachers’ Possible Selves for the Iranian Context

This study reports on the development and validation of a questionnaire for exploring the different types of EFL teachers’ possible selves. First, a theoretical framework behind possible selves theory and its types was cultivated through an extensive review of the related literature and content analysis of 24 transcribed semi-structured interviews with ELT experts. Second, the questionn...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2003